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Andreas Bengtsson

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Andreas Bengtsson at a laptop during an event, looking at the screen.

About

Hey, I'm Andreas.

I design tools and experiences for people who create and play games.

I'm a product designer at HypeHype in Helsinki. Right now I work on an AI prototyping tool for professional game developers, including 3D asset-creation workflows and prototypes you can actually try.

Before that I designed Party Play: invitations, parties, voice chat, and how groups stayed together between games. I also designed the live creator work after a product pivot, including the live feed, streamer controls, and player participation.

A few years at Hiber were spent on creation tools and player UX inside a custom game engine. A lot of those players were teens on low-end Android phones or kids on iPads, so the interface had to stay readable on very different screens.

Tools
Figma, FigJam, Claude, HTML/CSS, Unity, Godot

What I'm into

  • Cover art for Slay the Spire 2

  • Cover art for Hades II

  • Cover art for Clair Obscur: Expedition 33

Outside of work

  • Cycling and bikepacking

    Overnight trips, bags on the bike, sleeping somewhere new.

  • Music

    Placeholder. What you listen to, play, or go see.

  • Cooking

    Simple food that is actually good for me.

  • Indie game development

    Small personal projects in the evenings. Not a second job.