Placeholder copy. Replace the narrative in content/profile.ts, then set aboutCopy to final.

About
Hey, I'm Andreas.
I design tools and experiences for people who create and play games.
I'm a product designer at HypeHype in Helsinki. Right now I work on an AI prototyping tool for professional game developers, including 3D asset-creation workflows and prototypes you can actually try.
Before that I designed Party Play: invitations, parties, voice chat, and how groups stayed together between games. I also designed the live creator work after a product pivot, including the live feed, streamer controls, and player participation.
A few years at Hiber were spent on creation tools and player UX inside a custom game engine. A lot of those players were teens on low-end Android phones or kids on iPads, so the interface had to stay readable on very different screens.
- Tools
- Figma, FigJam, Claude, HTML/CSS, Unity, Godot
- uxandreas@gmail.com
What I'm into
Outside of work
Cycling and bikepacking
Overnight trips, bags on the bike, sleeping somewhere new.
Music
Placeholder. What you listen to, play, or go see.
Cooking
Simple food that is actually good for me.
Indie game development
Small personal projects in the evenings. Not a second job.