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Andreas B.
Andreas Bengtsson at a laptop during an event, looking at the screen.

About

I'm a Product Designer with 5+ years of experience designing tools and experiences for people who create and play games. I'm currently at HypeHype, where I've worked on social gaming, UGC, game-creation tools, and AI-assisted creation.

I've been playing games and tinkering with game development since I was a kid, picking up basic programming and Unity. Later, at Hiber, I worked on tools that let teenagers and young adults build their own game worlds and share them with others. That experience made me realise how meaningful it was for me to help other people make games to play together, and creator tools have stayed a big part of my work since.

I've spent most of my career in startups, where products and priorities often change quickly. I'm usually involved from early product ideas through design, testing, and implementation. My work has included workshops, user flows, usability testing, detailed UI design, and functional prototypes.

What I'm into

Playing

A few games I've been playing lately.

  • Cover art for Slay the Spire 2

    Slay the Spire 2
  • Cover art for Hades II

    Hades II
  • Cover art for Clair Obscur: Expedition 33

    Clair Obscur: Expedition 33

Listening

I mostly listen to rap, hip-hop and post-punk, and these albums are on repeat recently.

  • Album cover for Getting Killed by Geese

    Geese · Getting Killed
  • Album cover for Lux by Rosalía

    Rosalía · Lux
  • Album cover for Let God Sort Em Out by Clipse

    Clipse · Let God Sort Em Out