Selected work
Work
AI game creation, Party Play, and live creator systems, plus earlier work on game-creation tools and commerce.
AI game prototyping tool
Tools
Professional game-development tools and functional prototyping
Designed an AI-powered game prototyping tool for professional game developers, including workflows for generating and refining 3D models and characters. Built functional prototypes with Claude to test how the product behaved.
HypeHype — 2026
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Party Play
Players
Social product design and ownership
Led product design for Party Play, working with product leadership on goals, workshops, and features across invitations, parties, and voice chat.
HypeHype — 2025
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Live creator experiences
Players · Tools
Creator and player systems around a live session
Designed the UX/UI for a pivot toward live creator experiences, including live feed, streamer controls, and player participation.
HypeHype — 2025
Write-up in progress
Game-creation tools
Tools
Creator tools inside a custom game engine
Designed game-creation tools used to build virtual worlds in Hiber's custom engine, including asset inventory, configuration, and specialised creation interactions.
Hiber — 2021 – 2024
Write-up in progress
Web · iOS · Android10.33%
Commerce in a game engine
Players
Buying avatar items without leaving the world
Designed the commerce experience, product page, payment, sign-up, and confirmation, so players could buy avatar items without leaving the engine.
Hiber — 2023
Write-up in progress
Game HUD with challenging limitations
Players · Tools
Play and create UI on a custom engine
Designed HiberWorld's game UI for play and creation, built for low-end devices inside a constrained GUI framework.
Hiber — 2022 – 2024
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AI features for making games
Tools
World generation, creation tools and talking pets
Contributed to AI-based features for creators, including world generation, in-editor creation tools, and talking pets.
HypeHype — 2025
Write-up in progress
Gameplay features for a UGC platform
Players · Tools
Teleporters, power-ups and vehicles
Designed gameplay features that creators could place in their own worlds, and facilitated the workshops that shaped them.
Hiber — 2022 – 2024
Write-up in progress
Hiber design system foundation
Tools
Shared language for app and web
Established the foundation of the Hiber design system, used across the mobile app and the website.
Hiber — 2021
Write-up in progress