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Andreas Bengtsson

Selected work

Work

AI game creation, Party Play, and live creator systems, plus earlier work on game-creation tools and commerce.

iOS · Android

Live creator experiences

Players · Tools

Creator and player systems around a live session

Designed the UX/UI for a pivot toward live creator experiences, including live feed, streamer controls, and player participation.

HypeHype2025

Write-up in progress

Web · iOS · Android

Game-creation tools

Tools

Creator tools inside a custom game engine

Designed game-creation tools used to build virtual worlds in Hiber's custom engine, including asset inventory, configuration, and specialised creation interactions.

Hiber2021 – 2024

Write-up in progress

Web · iOS · Android10.33%

Commerce in a game engine

Players

Buying avatar items without leaving the world

Designed the commerce experience, product page, payment, sign-up, and confirmation, so players could buy avatar items without leaving the engine.

Hiber2023

Write-up in progress

iOS · Android

AI features for making games

Tools

World generation, creation tools and talking pets

Contributed to AI-based features for creators, including world generation, in-editor creation tools, and talking pets.

HypeHype2025

Write-up in progress

Web · iOS · Android

Gameplay features for a UGC platform

Players · Tools

Teleporters, power-ups and vehicles

Designed gameplay features that creators could place in their own worlds, and facilitated the workshops that shaped them.

Hiber2022 – 2024

Write-up in progress

Web · iOS · Android

Hiber design system foundation

Tools

Shared language for app and web

Established the foundation of the Hiber design system, used across the mobile app and the website.

Hiber2021

Write-up in progress